It allowed players to aim and control the game through physical movement, using technology similar to that found in motion-controlled game controllers. I also programmed the game and made the 3D animations used throughout the experience, creating the artworks, projectiles and destruction sequences seen on screen.
The result was a playful physical-digital installation that combined custom hardware, creative coding and real-time interaction. Visitors could bombard famous artworks with tomatoes and other projectiles before ultimately unleashing larger vegetables to spectacularly destroy the piece. The exhibition ran for four months at Somerset House in London.